#include "StdAfx.h"
#include "GameOverAction.h"
#include "Controller.h"
#include "EntityControl.h"

//class EntityControl;

GameOverAction::GameOverAction(void)
{
}


GameOverAction::~GameOverAction(void)
{
}

bool GameOverAction::FireTrigger(EntityControl *entity)
{
	entity->getController()->GameOverMan();
	return true;
}